Making “Sense” of Sensory Issues

For many students with special needs at Timberline High school, feeling overwhelmed and overstimulated is an issue. Unfortunately, the school does not have the resources to cater to each student's needs or to have calming objects always available. This Design Lab team saw this issue and decided to hit the ground running.

Young Entrepreneurs

The average age for a successful entrepreneur is 42, yet many high school students have great ideas. Many of these students do not have the resources or experience to create a startup that produces revenue.

With these things in mind, the Young Entrepreneurs Design Lab group asked “How might we create an entrepreneurial mindset among high school students that translates into financial success?”

What comes after 51? The art of selecting an idea.

What comes after 51? The art of selecting an idea.

This article, How to Select the Best Idea by the End of an Ideation Session from the Interaction Design Foundation is an excellent resource for teams and individuals to navigate the sometimes overwhelming task of idea selection.

Groomed to Grow

Groomed to Grow

The Groomed to Grow team formed the goal of helping to improve mental health of people in downtown Boise who have recently become homeless by helping them raise their self-esteem and confidence. In order to build empathy for their population, the Groomed to Grow team conducted interviews with people experiencing homelessness.

Navigating Your Life – A Veteran’s Playbook

Many veterans transitioning into civilian life experience a lack of direction and discouragement about their futures, but they have a desire to rediscover their values. Returning from the service can be stressful with responsibilities of civilian life like finding a job, house hunting, going back to school, and maintaining relationships.

Idaho Suicide Prevention Hotline for Youth

This Design Lab team’s end user was the Idaho Suicide Prevention Hotline (ISPH). The ISPH has been a free resource for Idahoans in crisis for over six years. The problems that the team identified were the need for volunteers and the stigma around suicide and asking for help amongst youth. More specifically, ISPH came to the team with the opportunity to help with the basic foundations of a potential Youth Hotline.

Friendly Forces

The Friendly Forces team worked to help improve the mental health of children in the foster care system. Friendly Forces identified one of the main traumas for kids living in foster care can be the initial removal from their homes by police officers. From this problem, Friendly Forces created the following research question, “How might we create a less traumatic experience for kids who are forcibly removed from their home and put in foster care?”

The Buddy System

The Buddy System

The leadership at the Boise Police Department (BPD) realized that they needed a way to break down the “macho stigma” that forms between officers. This Design Lab group decided to help them. They first interviewed three officers – Captain Ron Winegar and Captain Brian Lee of BPD, as well as Detective Carper of the Nampa Police Department. All three officers shed insight into the deep struggle police officers face throughout the day.

Project W.H.Y.

This Design Lab team is very passionate about helping Treasure Valley police. In particular, they want officers to have a more enjoyable and safe work environment.

Over the course of the term, they connected with law enforcement officers several times to try to understand some of the challenges police officers face day-to-day on the job. Through empathy and understanding work, they decided to focus on how the public perceives and treats officers (specifically, food service workers).

Upstanding For Others

The cycle of bullying is one of the hardest cycles to break. It starts with a bully teasing, demeaning, or abusing someone, while bystanders fail to get involved. The victim often becomes a bully, and more people stand by, doing nothing to stop it. They could speak up, but they typically don’t.

According to Carol Jago of Los Angeles Times, peer feedback is more effective in changing a student’s actions than adult feedback.

Designed To Disrupt For Good!!!!

Designed To Disrupt For Good!!!!

At One Stone disruption is a good thing. We are known for questioning the status quo, not settling for normal, and seeking out opportunities to create lasting change. Through our design thinking process, we have reimagined education, service learning, creative services, and entrepreneurship. Read on to find out more about how our students’ unique approach to problem-solving is disrupting for good in our community.